Drop Dead: Remains gets updated (to v1.3.4!)
Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.3.4. Here's what's new:
v1.3.4 (29-Sep-2024) "Fixes, Fixes, Fixes"
- added a separate statistics window to the title screen
- some objects (e.g., fragile saws and tvs) with hitpoints that didn't explode before
when hitpoints = 0 exploded now - fixed this
- neutron bomb pieces, throwing stars and blades use now generic damage multiplier
instead of hard coded special damage code
- calculations for the database connectivity are now done in the background in menus
and in the editor so 1st access to the database should work faster than before
- http boxes and balls have now modes: flesh+bone (old default), solid object and
solid object (no explosion sound)
- added Characters.sm_addPinataBodySprites that when true adds sprites to Pinata
Horsie's torso (these need to be modded), for modders
- if two overlapping objects are marked with "randomize" and only other gets created
then it doesn't automatically wake up any more (unless marked as "wake up at start")
- hinge joint would override the attached object's motor (e.g., attaching a vase to a
saw) and original motor didn't work any more - fixed this
- added bio for Voodude
- string encoder in level data now outputs <!> when the string is empty instead of a "
so don't use plain <!> in the object names etc. that are put into level data
- Liecia was incorrectly marked as fire proof
- bottom screen buttons cannot be pressed any more when e.g., help screen is visible
- fixed neutron bomb damage (broken in previous version)
- updated Wishi's normal and Halloween sprites
Drop Dead: Remains might get more updates later, but don't count on it, Ville and Jyri have other projects also to work on...
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