Small updates to DD2, DD2.5, DD3 and DD3:FC


Drop Dead 2

CHANGELOG:

1.0.2 (04-May-2025) "More fixes..."

- Level data string has no size limit (used to be 30,000 characters)

- Configured the physics engine to be able to handle more objects than before

- Only one explosive can explode per frame so that Box2D doesn't crash to too many new objects

- "Disappearing act" announcement is queued and handled immediately instead of waiting

  until no other announcements are shown on screen

1.0.3 (09-May-2025) "For modders!"

- Added 10 unused sounds, named like "_soundUnusedSound1" into Main class for modders


Drop Dead 2.5

CHANGELOG:

2.5.13 (04-May-2025) "Even more fixes..."

- Level data string has no size limit (used to be 30,000 characters)

- Configured the physics engine to be able to handle more objects than before

- Only one explosive can explode per frame so that Box2D doesn't crash to too many new objects

- "Disappearing act" announcement is queued and handled immediately instead of waiting

  until no other announcements are shown on screen

2.5.14 (09-May-2025) "For modders, more is more"

- Added 10 unused sounds, named like "_soundUnusedSound1" into Main class for modders


Drop Dead 3

CHANGELOG:

1.0.1 (09-May-2025) "Updating more OGs"

- Removed lots of code that was there for site locked builds

- Spears + flies volume fix

- T-Rex and ??? can be instantiated in the editor

- Fixed main menu buttons with URL links being pressable on the intro story screen

- Jyri made new face sprites for Princess

- Added 10 unused sprites, named like "_unusedSprite1" into Test class for modders

- Added 10 unused sounds, named like "_soundUnusedSound1" into Main class for modders

- Level data string has no size limit (used to be 30,000 characters)

- Configured the physics engine to be able to handle more objects than before

- More exploding objects obey this rule: only one explosive can explode per frame so that Box2D doesn't crash to too many new objects


Drop Dead 3: Final Cut

CHANGELOG:

1.0.3 (04-May-2025) "Never ending fixes"

- Level data string has no size limit (used to be 30,000 characters)

- Configured the physics engine to be able to handle more objects than before

- More exploding objects obey this rule: only one explosive can explode per frame so that Box2D doesn't crash to too many new objects

1.0.4 (09-May-2025) "For modders, even more"

- Added 10 unused sounds, named like "_soundUnusedSound1" into Main class for modders

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