Drop Dead: Remains gets updated (to v1.3.5!)


Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.3.5. This is an important bug fix release! Here's what's new:


1.3.5 (10-Nov-2024) "Neverending Story"

- Liecia's head spawns now four eyeballs as she has four eyes

- Test has sm_alwaysTopmostSpriteIsHingeJoint and sm_alwaysTopmostSpriteIsPropertyModifier

  when set to false will make hinge joint and property modifier sprites to obey

  sprite priorities

- added a new trigger (ATTACH TO MOUSE) that can be used to attach objects to mouse

  pointer and remove objects from mouse pointer (currently, use only with an object

  with single physics object body so no ragdolls etc. complex)

- perfect balance box had damage multiplier of 20,000, fixed to 1

- right after a create trigger has run, we 1. apply all hinge joints and then 2. apply

  all property modifiers instead of waiting to the next frame and applying them in the

  order they were created

- fixed: even if head x-flipping is disabled, minions, mannequins, and skeletoms still x-flip

- fixed: silent eye balls would become invisible

- lowered unlock limits

- we again use total pain to unlock everything, except after progress is reset or the game

  is started for the 1st time, after that we use NORMAL MODE's editor (database levels)/in-game

  score for unlocks. All this can be overdriven by setting Main.sm_useTotalPainToUnlockEverything

  to true (for modders)

- the burster mode was missing developer best array and head goals

- while the time is stopped in the burster game mode we don't run triggers any more

- level database level best scores are now saved locally in every game mode, but

  remember that you can only submit scores that are played in normal mode. if you

  visit the editor you cannot submit scores until you again load a level from the database...

- breakable hinge joints should work again

- ctrl+p now toggles triggers static/non-static - v1.3.3 made it so that shift+j would

  do that, but shift+j was already used by some triggers for some other toggles

  which got now overridden. so all non-static triggers since v1.3.3 are again static,

  just use ctrl+p now to make them non-static again.

- player character, npc ragdolls and mannequins can be set to constantly show their pain

  or normal face

- hinge joint's "ignore deco sprites" now affects all deco sprites, even http boxes and

  balls marked as decos, and when the toggle is off all deco sprites are processed

- trigger ROTATE has two new modes: "rotate towards slave target (+ offset)" and

  "rotate towards absolute angle (+ offset)" - these will rotate the slaves via the

  shortest path


Drop Dead: Remains might get more updates later, but don't count on it, Ville and Jyri have other projects also to work on...

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