Drop Dead: Remains gets updated (to v1.3.5!)
Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.3.5. This is an important bug fix release! Here's what's new:
1.3.5 (10-Nov-2024) "Neverending Story"
- Liecia's head spawns now four eyeballs as she has four eyes
- Test has sm_alwaysTopmostSpriteIsHingeJoint and sm_alwaysTopmostSpriteIsPropertyModifier
when set to false will make hinge joint and property modifier sprites to obey
sprite priorities
- added a new trigger (ATTACH TO MOUSE) that can be used to attach objects to mouse
pointer and remove objects from mouse pointer (currently, use only with an object
with single physics object body so no ragdolls etc. complex)
- perfect balance box had damage multiplier of 20,000, fixed to 1
- right after a create trigger has run, we 1. apply all hinge joints and then 2. apply
all property modifiers instead of waiting to the next frame and applying them in the
order they were created
- fixed: even if head x-flipping is disabled, minions, mannequins, and skeletoms still x-flip
- fixed: silent eye balls would become invisible
- lowered unlock limits
- we again use total pain to unlock everything, except after progress is reset or the game
is started for the 1st time, after that we use NORMAL MODE's editor (database levels)/in-game
score for unlocks. All this can be overdriven by setting Main.sm_useTotalPainToUnlockEverything
to true (for modders)
- the burster mode was missing developer best array and head goals
- while the time is stopped in the burster game mode we don't run triggers any more
- level database level best scores are now saved locally in every game mode, but
remember that you can only submit scores that are played in normal mode. if you
visit the editor you cannot submit scores until you again load a level from the database...
- breakable hinge joints should work again
- ctrl+p now toggles triggers static/non-static - v1.3.3 made it so that shift+j would
do that, but shift+j was already used by some triggers for some other toggles
which got now overridden. so all non-static triggers since v1.3.3 are again static,
just use ctrl+p now to make them non-static again.
- player character, npc ragdolls and mannequins can be set to constantly show their pain
or normal face
- hinge joint's "ignore deco sprites" now affects all deco sprites, even http boxes and
balls marked as decos, and when the toggle is off all deco sprites are processed
- trigger ROTATE has two new modes: "rotate towards slave target (+ offset)" and
"rotate towards absolute angle (+ offset)" - these will rotate the slaves via the
shortest path
Drop Dead: Remains might get more updates later, but don't count on it, Ville and Jyri have other projects also to work on...
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