Drop Dead: Remains gets updated (to v1.0.5!)
Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.0.5. Here's what's new:
v1.0.5 (26-Sep-2021):
- a really laggy internet connection was able to make it possible for the update notification
to appear after the player had reached the title screen or even crash the game
- removed Boosters icon and window as Boosters don't work outside Kongregate.com
- removed Kongregate.com reference from level "False Memory #3"
- when the settings screen is open you cannot add items to the level any more
- even though the visible score counter had a limit of 99,999 scores above that
affected the global total pain
- conveyor belts are now animated
- optimized object texturing a lot
- the game textured some items even when texture loose setting was off
- Dogu's leg sprites were upside down
- flinging a fire bomb fragment doesn't crash the game any more
- added two new background images
- ragdolls cannot be set to burn in the editor any more
- created a www folder for Metamorpheus face images: http://www.ttursas.com/DDR/Metamorpheus
- added smooth shading to big in-game announcements
- using a create trigger to create texts crashed the game, not any more
- when writing save game to the disk the game could crash, because flush() didn't work. we now
avoid this crash and print an error message about what happened.
- added reset progress button to title screen. it also deletes the old save game file in case
it was corrupted/broken.
- just like with background music, it's now possible give URL to a background image for the level
- added a preferences window to title screen with two options: super deformed mode and use
old hit sounds
- skele-tom, minion and mannequin cannot any more be scaled so small that they vanish and crash the game
- ali akhbar and other characters should not generate giant rib and hip bones if they get destroyed
very fast after the level has started
- ali akhbar's suicide bomb makes sometimes his head fly off really fast
- bug fixed and optimized exploding sprites
- doubled the maximum number of particles available
More updates later...
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