Drop Dead: Remains gets updated (to v1.2.0!)
Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.2.0. Here's what's new:
v1.2.0 (22-Dec-2021):
- added snow balls that break into smaller snow balls
- added characters from old Drop Dead games: Santa, Benny, Missy and Bearinator B-1000
- added a (kinda) new character: Bella (found her prototype in Drop Dead: Players Pack folder)
- added two new fan made characters: General Edd and Jeremiah
- added short character background stories (see the character selection window)
- updated Nick's face graphics, and made the head larger, changed head take off sound
- added mode selection
- added head goals to all built-in levels
- added icicles
- added a cheat code that gives you 1,000,000,000 total pain but resets the statistics (tip: "FAT FART")
so you can unlock everything, but it's obvious that you've cheated
- made the ESC (close window / return to previous screen) key work in more cases and better
- added a trigger (ACTIVATE WHEN HEAD GOAL ACTIVATED) that activates when head goal is activated (9 in the editor). do note
that the trigger has two modes (activate immediately and needs explicit activation (like touch))...
- added a trigger (ACTIVATE WHEN ENOUGH PAIN) that activates when there is enough total pain in normal mode (9 in the
editor). do note that the trigger has four modes (activate immediately and needs explicit activation (like touch) plus
two sources for pain).
- score multiplier trigger affects now the points physics engine hits create, not just "give points" trigger points
- for modders: note that the level and character data arrays that were in Main and Test are now in GameData
- for modders: added worlds, but only for modders who set Main.sm_isMod = true. Set GameData.MAX_WORLDS to the
number of worlds your mod has. Set Main.sm_hasModeSelectionScreen = false to disable mode selection screen.
- for modders: set Main.sm_showWorldPictures = true if you want to show a picture when the player enters a world in
world selection screen. set Main.sm_showWorldPicturesOnce = true if you want to show the picture only once per session.
- for modders: set Main.sm_hasIntroScreen = true to enable a Drop Dead 2 and 3 like intro screen
- for modders: added a trigger (SHOW PICTURE) that shows a picture (9 in the editor). do note that the picture doesn't
need to cover the whole 600x600 screen, it can be smaller.
- for modders: we now get the ragdolls' base HP from GameData.CHARACTER_BASE_HP
- for modders: to enable per level unlock limits set the limit per level in GameData.LEVEL_UNLOCK_LIMIT
- for modders: set sm_useGlobalTotalPainToUnlockCharactersAndPulls = false to force the game to use the total score of
normal mode instead of total pain to unlock characters and pulls.
- fixes: when ghosts die they don't make red particles, but green particles. jumping doesn't work any more while the game
is paused. not all recently added characters waved their hands at the beginning of a level. particles shouldn't be drawn
over GUI elements any more. added missing heart, kidney and liver to Pinata Horsie. the following bombs can be set as
static: nuclear bomb, time bomb, trigger bomb and molotov's cocktail.
- lowered character unlock limits a little
- play Drop Dead: Remains during Christmas for a little surprise :)
More updates later...
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