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Drop Dead: Remains gets updated (to v1.2.2!)


Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.2.2. Here's what's new:


v1.2.2 (02-Mar-2022):


- fixed: if Main.sm_isMod was true and the mod had more than 6 worlds, then it was possible that there were

  invisible, but clickable world icons on the last world selection screen

- fixed: remote bomb could be detonated in the editor

- fixed: pause screen graphics don't get buried under particles any more. also pressing ESC on the pause screen

  just unpauses the game.

- fixed: the in-game level change arrows didn't obey GameData.LEVEL_UNLOCK_LIMIT

- fixed: drop boxes don't drop things while taking a screenshot

- fixed: when Dogu's head turns into a skull, blood shoots from below the skull, not from above

- fixed: selecting black hole in the editor messed up partially its nearby objects' item infos

- fixed: generate shards option with glass blocks was for some reason broken

- fixed: Metal Bear Solid's jump multiplier was too high

- fixed: fly created by God of Pain's death didn't have working item info

- added pain consumption to ACTIVATE WHEN ENOUGH PAIN trigger (consumes pain for activation of the trigger)

- for modders: world unlocking is now totally based on values in GameData.WORLD_UNLOCK_LIMIT so worlds can be

  unlocked out of order

- for modders: version string on the title screen can now be 40 pixels wider. added VERSION_STRING_FONT_SIZE.

- updated the following graphics: poison bottle, t-rex

- added a new fan made character: Chimpy

- added Mr. Who from Drop Dead 3 (shift+2 in the editor)

More updates later...

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