Drop Dead: Remains gets updated (to v1.2.2!)
Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.2.2. Here's what's new:
v1.2.2 (02-Mar-2022):
- fixed: if Main.sm_isMod was true and the mod had more than 6 worlds, then it was possible that there were
invisible, but clickable world icons on the last world selection screen
- fixed: remote bomb could be detonated in the editor
- fixed: pause screen graphics don't get buried under particles any more. also pressing ESC on the pause screen
just unpauses the game.
- fixed: the in-game level change arrows didn't obey GameData.LEVEL_UNLOCK_LIMIT
- fixed: drop boxes don't drop things while taking a screenshot
- fixed: when Dogu's head turns into a skull, blood shoots from below the skull, not from above
- fixed: selecting black hole in the editor messed up partially its nearby objects' item infos
- fixed: generate shards option with glass blocks was for some reason broken
- fixed: Metal Bear Solid's jump multiplier was too high
- fixed: fly created by God of Pain's death didn't have working item info
- added pain consumption to ACTIVATE WHEN ENOUGH PAIN trigger (consumes pain for activation of the trigger)
- for modders: world unlocking is now totally based on values in GameData.WORLD_UNLOCK_LIMIT so worlds can be
unlocked out of order
- for modders: version string on the title screen can now be 40 pixels wider. added VERSION_STRING_FONT_SIZE.
- updated the following graphics: poison bottle, t-rex
- added a new fan made character: Chimpy
- added Mr. Who from Drop Dead 3 (shift+2 in the editor)
More updates later...
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