Drop Dead: Remains gets updated (to v1.2.3!)
Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.2.3. Here's what's new:
v1.2.3 (19-Mar-2022):
- ragdolls (shift+2 in the editor) can now be marked as static, like e.g., Skele-Tom. this means that they
don't fall from their starting position when hit. made it also so that user cannot mouse drag/click them
loose. made the joint that keeps them in place stiffer. use an activation trigger to release them.
- player character, ragdolls, Skele-tom, Minion and Mannequin have now "head only" and "don't shoot blood
from the neck" options
- added health modifier to player character and ragdolls
- added a new trigger (ACTIVATE WITH A RAGDOLL) that activates when hit by the specified ragdoll
- added a new trigger (ACTIVATE WITH A MOUSE CLICK) that activates with a mouse click
- added a new trigger (SET BIT IN MEMORY) that can be used to set a bit in memory to true or false. use this
with ACTIVATE IF BIT IN MEMORY IS SET trigger to enable inter/cross level events. note that all bits in memory
default to false, and editor has its own memory that is reset every time reset/play is pressed. if you mod
the game and use these triggers in in-game levels then their memory is saved to save file and is reset
only when the whole progress is reset.
- added a new trigger (ACTIVATE IF BIT IN MEMORY IS SET) that activates if the specified bit in memory is
set to true
- added a new trigger (UNLOCK) that unlocks a character/mode/world/level/pull/brain/eyes/heart/liver/kidney.
note that now -1 in GameData.LEVEL_UNLOCK_LIMIT means that it can be unlocked only by using this trigger,
0 and above mean the level can be unlocked with total pain in normal mode or with this trigger. the same
applies to GameData.WORLD_UNLOCK_LIMIT.
- added a new trigger (SET TEXT TO TOTAL PAIN) that sets a text box to contain normal mode's total pain, which
should be useful e.g. when building an in-game shop
- added new trigger moving triggers (MOVE TRIGGER and MOVE TRIGGER TO TARGET)
- added pain value fine tuning to ACTIVATE WHEN ENOUGH PAIN trigger
- added game's version string to level data string
- added decimal separator to big values
- added camera waypoints in editor in edit mode (for going around the level quickly)
- added six new fart sounds
- added option to wake up slave objects when ghost mode is turned off to triggers MAKE VISIBLE AND UNGHOST,
GHOST MODE ON AND OFF, GHOST MODE OFF AND ON and GHOST MODE OFF
- fixed: adding an egg to a level would pollute the level data with gazillion of egg datas
- fixed: in the case of a mega hard hit the game could create millions of particles and Flash Player would
just, after 15 seconds, kill the game... now the upper limit for particles per hit is 100.
- fixed: Chimpy can now burn
- fixed: Dogu doesn't crawl any more (the fix made him a little bit taller)
- fixed: it was possible to reset the level in editor by pressing 'r' key while save/load etc. windows
were open
- fixed: jumping calculations work better, now ragdolls without legs don't jump higher than complete ragdolls etc...
- fixed: when unlocking more than one character at the same time the announcements show everybody's faces
correctly, not just the last character's face
- fixed: General Edd's face on the character unlock announcement was too small
- fixed: cannons'/gun's visible ammo counter didn't work properly in scrolling levels
- fixed: ghosted Benny doesn't snicker any more
- fixed: error message box didn't work properly when quality set to low
- fixed: SHIFT+SPACEBAR (wake up) in editor doesn't work any more with player characters like it didn't work
with other ragdolls
- fixed: MOVE TO TARGET trigger doesn't finish working when the 1st object reaches the target, now it moves the
objects until they all have reached the target
- fixed: it might have been possible that when an object was ghosted it still kept on moving, but now all ghosted
objects are frozen in every situation
- activating a ghosted trigger with an activation trigger doesn't work any more
- if player character is ghosted, jumping is disabled
- item info now displays ragdoll's (shift+2 in the editor) name in-game, not just "ragdoll"
- for modders: added GameData.MAX_SCORE_PER_LEVEL - don't make it go over 999.999.999!
- for modders: character level up limits are now hardcoded in GameData.CHARACTER_LEVELUP_XP_LIMITS
- for modders: by default, and when the progress is reset, we now unlock the characters that have 0 in
GameData.CHARACTER_UNLOCK_LIMIT instead of just unlocking the very first one regardless of the unlock limit
- for modders: GameData.DEFAULT_MAX_PULLS now tells the number of pulls the player has at the beginning
of the game
- for modders: GameData.MODE_UNLOCK_LIMIT now determines which modes are unlocked by default (value 0 in the array)
and in reset, we used to have just the NORMAL mode unlocked regardless of values in GameData.MODE_UNLOCK_LIMIT
- moved in-game level selection icon to the right (thus made more room for the counters in the center) so now
pull and jump counters go up to 999
- even after being turned to skeleton the player character can still jump
- loose internal organs can now be added to levels (2 in the editor)
- play Drop Dead: Remains on April Fools Day for a little surprise :)
More updates later...
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