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Drop Dead: Remains gets updated (to v1.2.4!)


Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.2.4. Here's what's new:


v1.2.4 (13-Apr-2022):


- level settings has now two modes: ORIGINAL DROP DEAD and GOLF

- GOLF mode has:

  - renamed pulls to shots

  - disappearing act is disabled

  - mini golf style controls

- added a new trigger (MOVE CAMERA TO TARGET) that with trigger DELAYED ACTIVATION can be used to make the  camera go around the level, show boss monsters when the player gets near them etc. NOTE: make sure you always  have max one MOVE CAMERA TO TARGET trigger activated at one time or otherwise the camera might freeze as  multiple MOVE CAMERA TO TARGET triggers are trying to move the camera, probably to different directions...

- added a new trigger (ACTIVATE WHEN PLAYER'S HEAD IS IN GOLF CUP) that will activate all its slave triggers when  player's head falls into the slave golf cup, in a GOLF mode level, i.e. when the player completes a  GOLF mode level

- added a new fan made character: Ranger

- added SFX and BGM volume controls to preferences window

- added 7 new egg sprites, and eggs can be made empty or to contain a fly and their health can be modified

- added 12 grass decoration sprites from Drop Dead: Cannon and a golf flag pole

- added a new bomb: eggsplosive

- added continuous mode to ACTIVATE WHEN KEY PRESSED triggers (keep pressing they key and the trigger will  activate constantly if it self resets)

- added synthetic grass image to backgrounds and decoration sprites

- added hit sound selection, color and friction to static rubber boxes, balls and triangles, renamed them to  static generic boxes, balls and triangles

- added CAN ONLY THROW PLAYER to level settings which should be useful in GOLF mode

- added CAN ONLY THROW STILL OBJECTS to level settings which should be useful in GOLF mode

- added DAMP SLOW MOVEMENT HARD to level settings, which will force the game to damp a lot the velocities   of all objects that move slowly (-> objects stop faster when moving slow), should be useful in GOLF mode

- added golf cup object (3 in the editor) mainly for GOLF mode

- added parallax effect checkbox to level settings

- added two new books (2 in the editor)

- added two new alternative skins (basic black and bee fly) for fly (shift+2 in the editor)

- added one new alternative skin (cyber knight) for killer fly bee mutant (shift+2 in the editor)

- beehives can now spawn cyber knights

- ghosted ACTIVATE WITH A MOUSE CLICK triggers don't block mouse clicking any more

- tweaked in-game SFX volume calculations

- fixed: if Wishi was put to sleep and she tried to spawn an egg, well, now it works

- fixed: glass shards vanish when their hitpoints drop down to zero

- fixed: item info is no longer behind the particle layer

- fixed: loading a level with gazillions of invisible eggs (bug in v1.2.2) is fast now as we ignore those  buggy eggs.

- for modders: use Main.sm_hasCharacterSelection (= false) to disable character selection

- for modders: added GameData.GOLF_MODE_USED_SHOTS_BONUSES (1st entry - bonus for 1 used shot, 2nd entry -  bonus for 2 used shots, ...)

- beta builds have now special loading screen

- play Drop Dead: Remains on Easter Sunday for a little surprise (works only during the years 2022-2100) :)


  NOTE: for GOLF mode levels you should set linear velocity and angular velocity damping to something like  0.995 (side view, gravityY = 10) or 0.99 (top view, gravityY = 0) in the level settings

More updates later...

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