Drop Dead: Remains gets updated (to v1.3.0!)


Drop Dead: Remains (inside Drop Dead Collection) gets updated to v1.3.0. This is a massive update! Here's what's new:


v1.3.0 (25-Oct-2023) "Better Beef Late than Nothing Never"

- added autosave (and loading). autosave is saved when a level is played in the editor.

- gift boxes can now produce killer bees, t-rex, god of pain and mr. who as well

- the following objects can be made static/non-static: god of pain, mr. who, t-rex

  and eye balls

- added health multipliers to god of pain, mr. who, t-rex and eye balls

- added hit particle generation option to static generic boxes/balls/triangles

- if TELEPORT SLAVES, TELEPORT COLLIDERS and APPLY IMPULSE USING TARGET triggers have

  multiple slave targets then we randomize the target

- burning damages now butterflies, bats, spiders and killer bees

- added "debug" and "no clicking/pulling in the editor" to preferences

- added "destroy bullet 3s after collision" option to cannons

- added a motored cart that has both sides, left and right

- added angle offset to trigger APPLY IMPULSE TO OBJ'S UP

- added optional "wake up slaves after teleporting" to TELEPORT SLAVES trigger

- added optional "don't activate touching slave" to ACTIVATE WHEN A SLAVE OBJ

  TOUCHES THIS trigger

- added soap bubble (2 in the editor)

- added piranha (2 in the editor)

- added homing missile (1 in the editor)

- added bullet source (make it invisible and use it e.g., to build boss fights with triggers)

  (shift+7 in the editor)

- added hinge joints (shift+7 in the editor) - use these to join overlapping objects, join

  an object to a ghosted, invisible static block to make it hang in the air - perhaps increase

  physics iterations in the level settings to make the joints more stable. note that hinge

  joints don't attach to backmost decos

- added one new background image (from Drop Dead 4 TMP folder)

- added bones/skull as objects that you can place in the editor (2 in the editor)

- added a new egg sprite: spider egg, and eggs can now spawn spiders, added

  a new skin (blue spider by paint_turtle) for spider

- added bones/skull to decoration sprites

- balloons with 0% health modifier don't explode immediately at the start of a level

- worms can now burn

- ragdolls of the same characters, when collide, cause now damage to each other

- when a character with a hat or a sword is linked to a CREATE trigger hats and swords

  vanish at the beginning of the level like the characters

- removed statistics collecting function calls

- PLAY SOUND EFFECT trigger that is activated right at the beginning of a level plays

  now the sound effect

- TELEPORT SLAVES trigger works now with only one slave object teleporting

- DESTROY trigger has a new mode that explodes the sprite and plays explosion SFX

- MOVE TO TARGET trigger can now move properly objects that consist of multiple physics

  bodies (e.g., spears)

- if a ragdoll drowns its body slowly sinks

- fishes have now optional AI

- eye balls have now modulation color, two new sprites, they make meat sounds and

  they can shoot projectiles

- Paint Turtle can now make soap bubbles and homing missiles to appear

- http balls and boxes can now be made burnable

- it is possible to exit shooting mode by clicking on the appearing "exit" button

- player character and ragdolls can be marked to "spawn without accessories"

- internal organs can be made static and their size and health multiplier can be changed

- SHOW ANNOUNCEMENT trigger with an empty textbox doesn't show "null" anymore, now it

  doesn't show anything at all

- SHOW ANNOUNCEMENT trigger now shows the latest content of a textbox that has been edited

  with a trigger, not just the original text from start of the level

- increased DISABLE ALL DAMAGE and SCORE MULTIPLIER trigger's max duration to 10,000 seconds,

  zero duration equals now to infinity, added an option to not show the announcement

- TELEPORT COLLIDERS and TELEPORT SLAVES triggers can now make a teleporting sound

- all static boxes, ball and triangles can now have black outlines

- static generic boxes, balls and triangles have now 6 optional textures

- Chimpy should now have two separate hand and foot sprites for modders

- fixed Wishi's hood sprite during Halloween

- bats can now attack ragdolls (optional mode)

- it's now possible to change the color of the butterflies

- flies and killer fly-bees have now vision distance

- httpboxes etc. might now work with newer flash players than 11

- use urls (httpboxes etc.) like "local://image.jpg" to load an image from the folder where

  the game's swf file is - good for mods!

- using k/l/q/e to change the parameters of an object in editor should not wake up

  colliding bodies any more

- cannons can be made non static

- hotkey c doesn't work in the editor mode any more, only while the level is played

- "wake up at start" should now work with all ragdolls, not just with player character

- decoration sprites can now be made non-static (use e.g., to attach them to moving

  objects with hinge joints)

- pressing space multiple times in the editor without moving the mouse much cycles through

  all the objects below the mouse pointer (works for at most 20 overlapping objects)

- use P/SHIFT+P in the editor to change the object's sprites priority on the layer it

  is - useful for reordering objects' sprites when joining them with hinge joints, but note

  that this feature doesn't work with all objects with sprites and works only at the

  beginning of a level

- moving ragdolls' predefined accessories like hats in the editor doesn't work any more

  and thus doesn't crash the game

- rocket heads have now three modes: vanish, explode (old default) and remain, and

  they have a mass modifier (the heavier the object the less lighter objects affect it)

- the texture in rotated textured boxes is not any more randomized

- added an option to remove default hinge joints to chain bridge so you can create loose chains

  (or use hinge joint objects to attach one end of the chain bridge to something)

- made chains (pendulums and chain bridges) a little bit more stiffer

- chain bridges have now a self collisions toggle and two new textures: pillow and stone

- moved some texts in the editor that are on top of the object's sprite to object's

  description text (like 200HP in http boxes and balls)

- added ropes (6 in the editor)

- we now display an error message if the level data contained something the game

  doesn't understand - maybe you need to update to the latest version of DD:R if that happens

- particle emitters and text boxes can be made non-static - attach them with hinge

  joints to objects

- setting a http box to be a decoration doesn't make it automatically static any more

- added hit sound, friction, density, restitution and toggles "create blood/bone particles"

  and "damage gives points" to http boxes and balls

- added optional damage and bone image urls to http boxes and balls

- Wishi's hood obeys now ghosting and invisibility

- invisible objects don't create hit or explosion particles any more

- put all ACTIVATE triggers after each another in the editor

- all sprites that would change their draw priorities while the game is running should now

  keep their priority

- perfect balance blocks are now accessible by pressing 2 in the editor (old shift+7)

- turned boxes, balls and triangles into generic boxes, balls and triangles with density,

  friction, restitution, hit sound, texture and color (balls have tyre sprites as well)

- breakable boxes, ball and triangles have now break sound, color and texture in the settings

- velocity limiting is now done at the end of the physics iteration to make it more robust

- added "utilize out-of-game-screen area" to preferences which will move debug texts and

  color selector out of game screen

- added property modifier object (shift+7 in the editor) that can be used to change some

  of the properties of the underlying object

- extended thanksgiving, friday the 13th, easter and april fools' day in-game events by two

  days (one before, one after)

- added "real life monsters collection" with new characters: Putin, Stalin, Hitler,

  Mao Zedong, Kim Jong Un, Hirohito and Z Soldier

- level database browser now shows, if it can, the version of the game the level was

  created with

- added diarrhea boxes, balls and triangles (much like blood boxes... but brown)

- bugfix: if a television is burning and it's broken the sprite will look like it was burned

- bugfix: many property toggles (like SHIFT+J) for objects could be changed even though the

  object didn't support them

- if cars' and carts' wheels get detached from the main body they now collide with each other

- added four explosion sounds to SFX triggers

- added new triggers (ACTIVATE WHEN A CHARACTER DROWNS, DELETE SLAVES' JOINTS,

  ADD/SET PULLS/JUMPS/BULLETS, ACTIVATE WHEN BIRTHDAY)

- renamed trigger STOP/RELEASE CAMERA to CHANGE CAMERA MODE, added a new mode:

  cursor key controlled

- added one new food item: cupcake

- added 11 sea themed sprites, 4 stalactites, an arrow and a cake to decorations

- added option "emit particles only when moving" to particle emitters

- added a new particle sprite: star - added sprite scale and sprite rotation min and max

  to particle emitters

- mouse wheel can be used to zoom when i/shift+i zoom is enabled, hold down shift to

  halve the zooming speed

- bugfix: invisible level name textfield in the upper part of the screen would block textbox

  editing in the editor - we now hide the level name textfield properly

- added a new title screen and default editor level for Drop Dead's birthday (26 October)

- made Halloween title screen nicer, and added a new default editor level for Halloween

- lava area splashes are now lava colored, blood area splashes blood colored

- added hats (hard hat, santa hat, party hat 1-4, top hat, bowler, cowboy hat, crown)

  as editor objects (2 in the editor), made hats lighter

- after disable all damage trigger's trimer runs out the normal status is restored, previously

  the mode wasn't fully restored but partially, also bullets caused damage while disable all

  damage trigger was active

- touching a trigger doesn't cause a zero damage hit any more thus e.g., balloons with zero

  health don't explode when touching a trigger


More updates later...

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